Selected Portfolio |
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![[Photo Booth Demo]](/images/pyish_demo_sm.jpg) |
For the new Chapman Cultural Center in Spartanburg, SC, I programmed four exhibits, two for the history museum and two for the science museum. Among these was "Picture Yourself in Spartanburg History," in which my software interfaced with a webcam, took a photo of the user in front of a green screen, and composited the photo with a historical background image. I worked on this with Chedd-Angier-Lewis.
To get the best results, I ended up writing all the imaging code myself (compositing, edge smoothing, and sepiatoning). Here's a demo.
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![[Interactive MRI Demo]](/images/paolini_slider.jpg) |
For the Law Offices of Paolini & Haley in Boston, I created a multimedia presentation in late 2007 that formed the centerpiece for a successful medical malpractice case. The software I programmed incorporated videos, interactive images, and hundreds of pages of documents — with special code so highlighted quotes could leap out at the viewer —
all within an easily-navigable interface.
I designed and programmed this interactive MRI demo to show why the diagnosis should have been made based on the MRI images from the case.
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![[Franklin Institute Science Museum]](/images/penn_truck.jpg) |
"Identity" exhibit kiosks for the Franklin Institute
Completed all programming (and some Flash illustration) to allow several psychological tests, by researchers at Harvard and Penn, to be included in a major traveling exhibition which opened at the Franklin Institute in November 2007. I worked on this with Chedd-Angier-Lewis.
In February 2008, upgraded the software to allow exhibit visitors to have test results included in Harvard's Project Implicit®, a major scientific study of subconscious bias.
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![[McGraw-Hill]](/images/cafe_cogito.jpg) |
McGraw-Hill: Flash Video Game
In November 2007, completed all programming for a Flash-based video game, designed to teach the concepts of positive and negative reinforcement and punishment. The graphics are by Chedd-Angier-Lewis, and the game was produced for McGraw-Hill.
In this game, you are a newly hired waiter in a busy restaurant. For every order you deliver correctly before it gets cold, you get a tip (positive reinforcement). If you're too slow at returning to the kitchen to get more orders, your pager starts buzzing annoyingly (negative reinforcement).
And if you deliver too many orders to the wrong tables, the surly chef will fire you (punishment).
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![[Challenger software]](/images/chall.jpg) |
In 2007, completed all programming for new multimedia medical education courses.
This project was based on educational software I wrote ten years ago, working with a talented team of designers. Recently I got the chance to completely revamp the underlying code and add new features to power a new generation of courses.
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![[Harvard Chinese Film Site]](/images/chlit130.gif) |
Designed and programmed this acclaimed site in 2000, adding upgrades and additions over the years. I wrote the multi-context Timeline in PHP; the teaching staff can add and update items using a web form, with full support for traditional and simplified Chinese characters.
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![[Catering by Gillian]](/images/gillian.jpg) |
This site is more design-focused than my other sites, and the contract included a full corporate identity print design, so it's a return to my roots. It was built with PHP and CSS.
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![[Medsessions.com]](/images/medsessions.jpg) |
Medsessions.com (site content limited to subscribers)
In 1999, I created and programmed an entire online multimedia course infrastructure for DBPub, Inc., providing several major revisions through 2003.
DBPub provided me with a dozen example CD-ROMs using their own proprietary software, and gave me the task of reverse-engineering them and converting the content for the web. I devised and documented a system to allow users with no programming experience to convert a CD-ROM into a complete online course in a matter of minutes.
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Here are two games created for Rhode Island's recycling program; these and more are featured at RIRRC headquarters. (What a Waste background design by Jen Mergel.)
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